Sound Design in Cube

Genre

Action (FPS)

My Role

Sound Designer / Music / Level Designer

Platform

PC

Description

A Scottish prince returning home from his exile finds out that this castle is now full of monsters. His companion servant who refers to the prince as "Master" all points of time has always been around him, helping with his chores.

Upon this finding, the master decides to take on the monsters and clear his castle. He is helped by his servant who provides weapons.

About The Project

In my masters at Abertay University, my interest in sound and music led me to take up the only optional module called Audio For Games.

This module was one for people with some experience with audio interfaces, but my only experience was playing the guitar for over 8 years, but never recording it.

The assignment was to create sounds for an open-source FPS engine known as the Cube Engine.

I took this challenge to learn something completely new and managed to score an A in the module.